Fluid Simulation Shader
I used the following sources to write this simulation:
Real-time ink simulation using a grid-particle method - a method for real-time simulation of ink
in water using a coarse-grained fluid simulation with a particle simulation on top.
Fast Fluid Dynamics Simulation on the GPU - a very well written tutorial about programming the Navier-Stokes equations on a GPU.
Stable Fluids - a paper about stable numerical methods for evaluating Navier-Stokes on a discrete grid.
By
Amanda Ghassaei, code on
Github.