From 14027be2185edc42aec3355cdf357b2bb6cb2c93 Mon Sep 17 00:00:00 2001 From: amandaghassaei <amandaghassaei@gmail.com> Date: Mon, 3 Apr 2017 21:59:22 -0400 Subject: [PATCH] boundaried --- index.html | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) diff --git a/index.html b/index.html index 3b83d9b..c3008d9 100644 --- a/index.html +++ b/index.html @@ -210,7 +210,9 @@ vec2 currentVelocity; if (u_scale == 1.0) currentVelocity = 1.0/u_scale*texture2D(u_velocity, fragCoord/u_textureSize).xy; else { - currentVelocity = 1.0/u_scale*bilinearInterp((fragCoord-pxCenter)*u_scale + 2.0*pxCenter, u_velocity, (u_textureSize-4.0*pxCenter)*u_scale); + vec2 scaledCoord = (fragCoord-pxCenter)*u_scale; + vec2 scaledSize = u_textureSize*u_scale; + currentVelocity = 1.0/u_scale*bilinearInterp(vec2(1.0, 1.0) + scaledCoord/scaledSize*(scaledSize-vec2(3.0, 3.0)), u_velocity, scaledSize); } //implicitly solve advection @@ -224,7 +226,7 @@ vec2 materialVal; //empty boundary - if (pos.x < 0.0 || pos.x >= u_textureSize.x || pos.y < 0.0 || pos.y >= u_textureSize.y) materialVal = vec2(0.0); + if (pos.x < 0.0 || pos.x >= u_textureSize.x-1.0 || pos.y < 0.0 || pos.y >= u_textureSize.y-1.0) materialVal = vec2(0.0); else materialVal = bilinearInterp(pos, u_material, u_textureSize); gl_FragColor = vec4(materialVal, 0, 0); -- GitLab