From 578bdb7c52c5bdddebe9902c714be6ad9ec68df7 Mon Sep 17 00:00:00 2001
From: amandaghassaei <amandaghassaei@gmail.com>
Date: Tue, 4 Apr 2017 03:35:50 -0400
Subject: [PATCH] doc

---
 index.html | 3 ++-
 1 file changed, 2 insertions(+), 1 deletion(-)

diff --git a/index.html b/index.html
index 6dd01ca..69d8270 100644
--- a/index.html
+++ b/index.html
@@ -419,7 +419,8 @@
                 I've also added 160,000 <a href="https://en.wikipedia.org/wiki/Lagrangian_particle_tracking" target="_blank">Lagrangian particles</a> on top of the simulation -
                 these particles are rendered using <a href="https://threejs.org/" target="_blank">threejs</a>, but their positions are computed on the GPU.
                 <br/><br/>
-                <b>Instructions:</b> Click and drag to apply a force to the fluid.  Over time, the colored material in the fluid will dissipate.
+                <b>Instructions:</b> Click and drag to apply a force to the fluid.  Over time, the colored material in the fluid will dissipate:
+                <img style="width:100%" src="img2.png"/>
                 <br/><br/>
                 To learn more about the math involved, check out the following sources:<br/>
                 <a href="https://pdfs.semanticscholar.org/84b8/c7b7eecf90ebd9d54a51544ca0f8ff93c137.pdf" target="_blank">Real-time ink simulation using a grid-particle method</a> - mixing Eulerian and Lagrangian techniques for fluids<br/>
-- 
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