From 578bdb7c52c5bdddebe9902c714be6ad9ec68df7 Mon Sep 17 00:00:00 2001 From: amandaghassaei <amandaghassaei@gmail.com> Date: Tue, 4 Apr 2017 03:35:50 -0400 Subject: [PATCH] doc --- index.html | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/index.html b/index.html index 6dd01ca..69d8270 100644 --- a/index.html +++ b/index.html @@ -419,7 +419,8 @@ I've also added 160,000 <a href="https://en.wikipedia.org/wiki/Lagrangian_particle_tracking" target="_blank">Lagrangian particles</a> on top of the simulation - these particles are rendered using <a href="https://threejs.org/" target="_blank">threejs</a>, but their positions are computed on the GPU. <br/><br/> - <b>Instructions:</b> Click and drag to apply a force to the fluid. Over time, the colored material in the fluid will dissipate. + <b>Instructions:</b> Click and drag to apply a force to the fluid. Over time, the colored material in the fluid will dissipate: + <img style="width:100%" src="img2.png"/> <br/><br/> To learn more about the math involved, check out the following sources:<br/> <a href="https://pdfs.semanticscholar.org/84b8/c7b7eecf90ebd9d54a51544ca0f8ff93c137.pdf" target="_blank">Real-time ink simulation using a grid-particle method</a> - mixing Eulerian and Lagrangian techniques for fluids<br/> -- GitLab