diff --git a/README.md b/README.md index 8238ecefe38bfe10dc19016e2362a56ed1b4e5c6..b764cec249f4e61771f3091ac2f8f22989fefe19 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ # FluidSimulation WebGL shader for mixed grid-particle fluid simulation -Live demo at <a href="http://git.amandaghassaei.com/FluidSimulation/" target="_blank">git.amandaghassaei.com/FluidSimulation/</a> +Live demo at <a href="https://amanda.pages.cba.mit.edu/FluidSimulation/" target="_blank">amanda.pages.cba.mit.edu/FluidSimulation/</a> This simulation solves the <a href="https://en.wikipedia.org/wiki/Navier%E2%80%93Stokes_equations" target="_blank">Navier-Stokes equations</a> for incompressible fluids in a GPU fragment shader. I implemented <a href="https://en.wikipedia.org/wiki/No-slip_condition" target="_blank">no-slip boundary conditions</a> at the borders to keep the fluid contained within the bounds of the screen.