From 5988d3b047cf78d9066c870bf900883836693941 Mon Sep 17 00:00:00 2001 From: Amanda Ghassaei <amanda.ghassaei@cba.mit.edu> Date: Sun, 3 Sep 2017 02:31:09 -0400 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 8238ece..b764cec 100644 --- a/README.md +++ b/README.md @@ -1,7 +1,7 @@ # FluidSimulation WebGL shader for mixed grid-particle fluid simulation -Live demo at <a href="http://git.amandaghassaei.com/FluidSimulation/" target="_blank">git.amandaghassaei.com/FluidSimulation/</a> +Live demo at <a href="https://amanda.pages.cba.mit.edu/FluidSimulation/" target="_blank">amanda.pages.cba.mit.edu/FluidSimulation/</a> This simulation solves the <a href="https://en.wikipedia.org/wiki/Navier%E2%80%93Stokes_equations" target="_blank">Navier-Stokes equations</a> for incompressible fluids in a GPU fragment shader. I implemented <a href="https://en.wikipedia.org/wiki/No-slip_condition" target="_blank">no-slip boundary conditions</a> at the borders to keep the fluid contained within the bounds of the screen. -- GitLab