diff --git a/index.html b/index.html index 39db1bf60bf3dce813e19bbcf9ac1838f2107b55..1e90be9e61d799709d4b7d3ba62c46ade9002b3d 100644 --- a/index.html +++ b/index.html @@ -317,10 +317,10 @@ <br/><br/> <b>Instructions:</b> Click and drag to apply a force to the fluid. Over time, the colored material in the fluid will dissipate. <br/><br/> - I found the following sources helpful while writing this simulation:<br/> - <a href="https://pdfs.semanticscholar.org/84b8/c7b7eecf90ebd9d54a51544ca0f8ff93c137.pdf" target="_blank">Real-time ink simulation using a grid-particle method</a> - a method for real-time simulation of ink - in water using a coarse-grained fluid simulation with a particle simulation on top.<br/> - <a href="http://http.developer.nvidia.com/GPUGems/gpugems_ch38.html" target="_blank">Fast Fluid Dynamics Simulation on the GPU</a> - a very well written tutorial about programming the Navier-Stokes equations on a GPU.<br/> + To learn more about the math involved, check out the following sources:<br/> + <a href="http://http.developer.nvidia.com/GPUGems/gpugems_ch38.html" target="_blank">Fast Fluid Dynamics Simulation on the GPU</a> - a very well written tutorial about programming the Navier-Stokes equations on a GPU. + Though not WebGL specific, it was still very useful.<br/> + <a href="http://jamie-wong.com/2016/08/05/webgl-fluid-simulation/" target="_blank">Fluid Simulation (with WebGL demo)</a> - this article has some nice, interactive graphics that helped me debug my code.<br/> <a href="http://www.dgp.toronto.edu/people/stam/reality/Research/pdf/ns.pdf" target="_blank">Stable Fluids</a> - a paper about stable numerical methods for evaluating Navier-Stokes on a discrete grid.<br/> <br/> By <a href="http://www.amandaghassaei.com/" target="_blank">Amanda Ghassaei</a>, code on <a href="https://github.com/amandaghassaei/FluidSimulation" target="_blank">Github</a>.