diff --git a/README.md b/README.md index 126f7ab5ade2b121955f3f62cd165c2be7652447..40461787d9ecd047b0f3aef5c17b7c95ada3397a 100644 --- a/README.md +++ b/README.md @@ -3,7 +3,7 @@ WebGL shader for mixed grid-particle fluid simulation Live demo at <a href="http://git.amandaghassaei.com/FluidSimulation/" target="_blank">git.amandaghassaei.com/FluidSimulation/</a> -<img style="width:100%" src="img.png"/> +<img style="width:100%" src="img.jpg"/> This simulation solves the <a href="https://en.wikipedia.org/wiki/Navier%E2%80%93Stokes_equations" target="_blank">Navier-Stokes equations</a> for incompressible fluids in a GPU fragment shader. I implemented <a href="https://en.wikipedia.org/wiki/No-slip_condition" target="_blank">no-slip boundary conditions</a> at the borders to keep the fluid contained within the bounds of the screen. diff --git a/img.jpg b/img.jpg new file mode 100644 index 0000000000000000000000000000000000000000..113b086ed76b069c4678cbabe42afc291b611f96 Binary files /dev/null and b/img.jpg differ diff --git a/img.png b/img.png deleted file mode 100644 index 29a212ccc229050e987c4638e6f4970e5983e22f..0000000000000000000000000000000000000000 Binary files a/img.png and /dev/null differ