From 6ce17965eb1ce25f2cf1b7a47da2e96e4ec1fa0c Mon Sep 17 00:00:00 2001
From: amandaghassaei <amandaghassaei@gmail.com>
Date: Mon, 3 Apr 2017 23:52:40 -0400
Subject: [PATCH] eod

---
 index.html | 8 +++++++-
 main.css   | 8 ++++----
 2 files changed, 11 insertions(+), 5 deletions(-)

diff --git a/index.html b/index.html
index 9e87d5c..39db1bf 100644
--- a/index.html
+++ b/index.html
@@ -311,7 +311,13 @@
         <div class="modal-content">
             <div class="modal-body">
                 <b>Fluid Simulation Shader</b><br/><br/>
-                I used the following sources to write this simulation:<br/><br/>
+                This simulation solves the <a href="https://en.wikipedia.org/wiki/Navier%E2%80%93Stokes_equations" target="_blank">Navier-Stokes equations</a> for incompressible fluids in a GPU fragment shader.
+                I implemented <a href="https://en.wikipedia.org/wiki/No-slip_condition" target="_blank">no-slip boundary conditions</a> at the borders to keep the fluid contained within the bounds of the screen.
+                To increase performance, I solved for the velocity vector field of the fluid at a lower resolution than I used to compute the visualization of fluid flow; I used bilinear interpolation to smooth out artifacts caused by this speedup.
+                <br/><br/>
+                <b>Instructions:</b> Click and drag to apply a force to the fluid.  Over time, the colored material in the fluid will dissipate.
+                <br/><br/>
+                I found the following sources helpful while writing this simulation:<br/>
                 <a href="https://pdfs.semanticscholar.org/84b8/c7b7eecf90ebd9d54a51544ca0f8ff93c137.pdf" target="_blank">Real-time ink simulation using a grid-particle method</a> - a method for real-time simulation of ink
                 in water using a coarse-grained fluid simulation with a particle simulation on top.<br/>
                 <a href="http://http.developer.nvidia.com/GPUGems/gpugems_ch38.html" target="_blank">Fast Fluid Dynamics Simulation on the GPU</a> - a very well written tutorial about programming the Navier-Stokes equations on a GPU.<br/>
diff --git a/main.css b/main.css
index 0724c4e..53356f6 100644
--- a/main.css
+++ b/main.css
@@ -22,11 +22,11 @@ canvas {
     z-index: 5;
     top:0;
     right:0;
-    background: #444;
+    background: rgba(40, 40, 40, 0.7);
     width: 30px;
     text-align: center;
     position: absolute;
-    color: #fff;
+    color: #faefd6;
 }
 
 .sliderInput{
@@ -44,7 +44,7 @@ canvas {
 }
 
 a, a:hover, a:visited, a:focus{
-    color:#8cbaed;
+    color:#ec008b;
 }
 
 a.btn:visited, a.btn:focus{
@@ -119,7 +119,7 @@ input.form-control {
 }
 
 .flat-slider.ui-slider-vertical .ui-slider-handle{
-    background: #8cbaed;
+    background: #ec008b;
 }
 
 .flat-slider.ui-slider-horizontal .ui-slider-handle {
-- 
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