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mods
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pub
mods
Commits
f19eabde
Commit
f19eabde
authored
Mar 8, 2019
by
Neil Gershenfeld
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2.5D working?
parent
47934396
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2 changed files
modules/processes/mill/raster/2.5D
+17
-63
17 additions, 63 deletions
modules/processes/mill/raster/2.5D
programs/processes/mill/raster/2.5D
+1
-1
1 addition, 1 deletion
programs/processes/mill/raster/2.5D
with
18 additions
and
64 deletions
modules/processes/mill/raster/2.5D
+
17
−
63
View file @
f19eabde
...
@@ -56,8 +56,8 @@ var inputs = {
...
@@ -56,8 +56,8 @@ var inputs = {
//
//
// calculation in progress, draw and accumulate
// calculation in progress, draw and accumulate
//
//
draw_
layer
(evt.detail)
draw_
path
(evt.detail)
accumulate_
layer
(evt.detail)
accumulate_
path
(evt.detail)
mod.offsetCount += 1
mod.offsetCount += 1
if ((mod.offsetCount != parseInt(mod.number.value))
if ((mod.offsetCount != parseInt(mod.number.value))
&& (evt.detail.length > 0)) {
&& (evt.detail.length > 0)) {
...
@@ -73,7 +73,7 @@ var inputs = {
...
@@ -73,7 +73,7 @@ var inputs = {
// layer loop not complete
// layer loop not complete
//
//
merge_layer()
merge_layer()
accumulate_path()
accumulate_
tool
path()
clear_layer()
clear_layer()
mod.depthmm += parseFloat(mod.cut_mm.value)
mod.depthmm += parseFloat(mod.cut_mm.value)
if (mod.depthmm > parseFloat(mod.max_mm.value)) {
if (mod.depthmm > parseFloat(mod.max_mm.value)) {
...
@@ -98,8 +98,8 @@ var inputs = {
...
@@ -98,8 +98,8 @@ var inputs = {
//
//
// done, finish and output
// done, finish and output
//
//
//
draw_path(mod.path)
draw_path(mod.
tool
path)
//
draw_connections()
draw_connections(
mod.toolpath
)
mod.label.nodeValue = 'calculate'
mod.label.nodeValue = 'calculate'
mod.labelspan.style.fontWeight = 'normal'
mod.labelspan.style.fontWeight = 'normal'
outputs.toolpath.event()
outputs.toolpath.event()
...
@@ -422,11 +422,11 @@ function clear_layer() {
...
@@ -422,11 +422,11 @@ function clear_layer() {
svg.appendChild(g)
svg.appendChild(g)
}
}
//
//
// accumulate_
layer
// accumulate_
path
// todo: replace inefficient insertion sort
// todo: replace inefficient insertion sort
// todo: move sort out of main thread
// todo: move sort out of main thread
//
//
function accumulate_
layer
(path) {
function accumulate_
path
(path) {
var forward = mod.forward.checked
var forward = mod.forward.checked
var conventional = mod.conventional.checked
var conventional = mod.conventional.checked
var sort = mod.sort.checked
var sort = mod.sort.checked
...
@@ -485,9 +485,9 @@ function merge_layer() {
...
@@ -485,9 +485,9 @@ function merge_layer() {
}
}
}
}
//
//
// accumulate_path
// accumulate_
tool
path
//
//
function accumulate_path() {
function accumulate_
tool
path() {
for (var seg = 0; seg < mod.path.length; ++seg) {
for (var seg = 0; seg < mod.path.length; ++seg) {
var newseg = []
var newseg = []
for (var pt = 0; pt < mod.path[seg].length; ++pt) {
for (var pt = 0; pt < mod.path[seg].length; ++pt) {
...
@@ -499,55 +499,9 @@ function accumulate_path() {
...
@@ -499,55 +499,9 @@ function accumulate_path() {
}
}
}
}
//
//
// add_depth
// draw_path
//
function add_depth() {
var cut = parseFloat(mod.cut_in.value)
var max = parseFloat(mod.max_in.value)
var newpath = []
for (var seg = 0; seg < mod.path.length; ++seg) {
var depth = cut
if (mod.path[seg][0][0] == mod.path[seg][mod.path[seg].length-1][0]) {
var newseg = []
while (depth <= max) {
var idepth = -Math.round(mod.dpi*depth)
for (var pt = 0; pt < mod.path[seg].length; ++pt) {
var point = mod.path[seg][pt].concat(idepth)
newseg.splice(newseg.length,0,point)
}
if (depth == max)
break
depth += cut
if (depth > max)
depth = max
}
newpath.splice(newpath.length,0,newseg)
}
else {
var newseg = []
while (depth <= max) {
var idepth = -Math.round(mod.dpi*depth)
for (var pt = 0; pt < mod.path[seg].length; ++pt) {
var point = mod.path[seg][pt].concat(idepth)
newseg.splice(newseg.length,0,point)
}
newpath.splice(newpath.length,0,newseg)
newseg = []
if (depth == max)
break
depth += cut
if (depth > max)
depth = max
}
}
}
mod.path = newpath
mod.depth = Math.round(parseFloat(mod.max_in.value)*mod.dpi)
}
//
// draw_layer
//
//
function draw_
layer
(path) {
function draw_
path
(path) {
var g = document.getElementById(mod.div.id+'g')
var g = document.getElementById(mod.div.id+'g')
var h = mod.img.height
var h = mod.img.height
var w = mod.img.width
var w = mod.img.width
...
@@ -601,14 +555,14 @@ function draw_layer(path) {
...
@@ -601,14 +555,14 @@ function draw_layer(path) {
//
//
// draw_connections
// draw_connections
//
//
function draw_connections() {
function draw_connections(
path
) {
var g = document.getElementById(mod.div.id+'g')
var g = document.getElementById(mod.div.id+'g')
var h = mod.img.height
var h = mod.img.height
var w = mod.img.width
var w = mod.img.width
//
//
// loop over segments
// loop over segments
//
//
for (var segment = 1; segment <
mod.
path.length; ++segment) {
for (var segment = 1; segment < path.length; ++segment) {
//
//
// draw connection from previous segment
// draw connection from previous segment
//
//
...
@@ -617,10 +571,10 @@ function draw_connections() {
...
@@ -617,10 +571,10 @@ function draw_connections() {
line.setAttribute('stroke','red')
line.setAttribute('stroke','red')
line.setAttribute('stroke-width',1)
line.setAttribute('stroke-width',1)
line.setAttribute('stroke-linecap','round')
line.setAttribute('stroke-linecap','round')
var x1 =
mod.
path[segment-1][
mod.
path[segment-1].length-1][0]
var x1 = path[segment-1][path[segment-1].length-1][0]
var y1 = h-
mod.
path[segment-1][
mod.
path[segment-1].length-1][1]-1
var y1 = h-path[segment-1][path[segment-1].length-1][1]-1
var x2 =
mod.
path[segment][0][0]
var x2 = path[segment][0][0]
var y2 = h-
mod.
path[segment][0][1]-1
var y2 = h-path[segment][0][1]-1
line.setAttribute('x1',x1)
line.setAttribute('x1',x1)
line.setAttribute('y1',y1)
line.setAttribute('y1',y1)
line.setAttribute('x2',x2)
line.setAttribute('x2',x2)
...
...
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programs/processes/mill/raster/2.5D
+
1
−
1
View file @
f19eabde
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